Plugin Setup

All plugins offered by us undergo the same setup process. Here is the general workflow

Installation

From Epic Launcher

In your Epic Games Launcher Vault, Install to Engine for your version. That's it! You're installed and ready to go!

If the plugin is remaining at the default location in the Engine directory, you will need to make sure that Show Engine Content and Show Plugin Content are enabled 

Some notes:

From GitHub Releases 

You may also grab your plugin from the releases folder of the repository for your product if you are verified, where the entire history of releases are kept for your convenience. Throw the extracted folder into your project's Plugins folder.

Go to Edit > Plugins

Click on n00d in the installed categories and make sure the plugin is checked. Restart the editor if you needed to flag it on.

From GitHub Repository

Clone, fork, and or contribute back to the parent project with access to your product repo.

Third Person Template

Your project can be Blueprint or C++. The tutorials will primarily guide you through setting up each plugin to add functionality to the Third Person Feature Pack

Creating a new project
Adding a Feature Pack to your project

Editor Setup

Plugin Visibility

Make sure that under the Settings menu in the Content Browser, you have Show Plugin Content selected.

World Settings

A common menu to miss as its not on by default, this is required for us to setup the levels in many of the assets, or for us to predefine a Game Mode