Plugin Setup
All plugins offered by us undergo the same setup process. Here is the general workflow
Installation
From Epic Launcher
In your Epic Games Launcher Vault, Install to Engine for your version. That's it! You're installed and ready to go!
If the plugin is remaining at the default location in the Engine directory, you will need to make sure that Show Engine Content and Show Plugin Content are enabled
Some notes:
when this plugin installs to engine, you have the option to copy it into your project's Plugins folder.
if you do move a copy of the plugin from the Engine installation location to your project, you should use the Launcher to uninstall it again to avoid any conflicts and it automatically downloading on you again once moved.
you will find the Engine plugins in ..\UE_5.X\Engine\Plugins\Marketplace\YourPlugin
From GitHub Releases
You may also grab your plugin from the releases folder of the repository for your product if you are verified, where the entire history of releases are kept for your convenience. Throw the extracted folder into your project's Plugins folder.
Go to Edit > Plugins
Click on n00d in the installed categories and make sure the plugin is checked. Restart the editor if you needed to flag it on.
From GitHub Repository
Clone, fork, and or contribute back to the parent project with access to your product repo.
Third Person Template
Your project can be Blueprint or C++. The tutorials will primarily guide you through setting up each plugin to add functionality to the Third Person Feature Pack
Editor Setup
Plugin Visibility
Make sure that under the Settings menu in the Content Browser, you have Show Plugin Content selected.
World Settings
A common menu to miss as its not on by default, this is required for us to setup the levels in many of the assets, or for us to predefine a Game Mode